Lament of the Riftdweller

Riverman's Quest
Game Session #7

Game Session Date Friday, September 11th, 2015
Game Session Time 7:30 PM – 12:30 AM (5.0 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 1,600 xp each for encounter with Giant Eel, 6,400 xp each for encounter with Coral Golems, and 250 xp for burying ancient bones and peacefully ending the haunt of Raayce.

Note: Through continued use, Clementine determined that the unidentified “strong aura” magic club is a +6 club, though it may still have additional properties that are as of yet identified.

Notable Treasure None

From the Abyss
Game Session #6


Game Session Date Friday, September 4th, 2015
Game Session Time 7:30 PM – 12:30 AM (5.0 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 3,200 xp each for defeating the Aboleth in the lake beneath the ruined city. 1,200 xp each for completing quest objective.

Notable Treasure +1 amulet of natural armor, +1 gnome hooked hammer, club (unidentified; strong abjuration aura), +2 kukri, +2 robes of protection (cloak), masterwork shuriken (5), +1 hide armor, +1 breastplate, arcane scroll of wind wall (CL 5), arcane scroll of sepia snake sigil_ ( CL 5), divine scroll of _lesser planar ally (CL 7), arcane scroll of greater invisibility (CL 7), potion of haste (CL 5), potion of heroism (CL 5), potion of neutralize poison, 300 gp, 100 pp.

A City Uncovered
Game Session #5


Game Session Date Friday, August 28th, 2015
Game Session Time 7:00 PM – 1:30 AM (6.5 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 1,100 to all for encounter with carrion crawler, 1,600 to all for encounter with 3 wraiths in the “coffer” room, and 1,600 wraiths in the “sunbeam” room. 500 bonus xp to Clementine Windbloom for creative use of a spell (turning the submerged water tunnel into a jet tube using hydraulic push), and 200 bonus xp to Bominic “Bom” Brandiweiss for thinking to use the sunbeam and mirror to destroy the wraiths.

Notable Treasure Potion of Good Hope, Potion of Remove Paralysis, (gems), and (gold), (silver). 3 “unholy” swords which were buried by Hafstag Bloodmoon in the “sunbeam” room.

Note: Clementine Windbloom has befriended a newly hatched carrion crawler.

Venture Beneath Mooncloak Peak
Game Session #4


Game Session Date Friday, August 14th, 2015
Game Session Time 6:00 PM – 1:30 AM (7.5 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 6,666 xp to all for Westlake encounter with the malignity of goblin hunters, and 2,166 xp to all for encounter with the Pyre Bones in the desecrated temple beneath Mooncloak Peak, and 100 xp bonus to Hafatag for securing the boat during the downpour.

Notable Treasure Ring of Wizardry I & 60 gp found on the goblins, and 250 sp awarded the PC’s due to the encounter with the crooked watchman in Crevice Town.

The King Arrives & Isle of Blight
Game Session #3


Game Session Date Friday, July 31st, 2015
Game Session Time 8:00 PM – 2:00 AM (6 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 2,550 xp to everyone for encounter with the Elderleaf Hunters in the lair of Alfdrisil.

Notable Treasure additional shard necklace.

Return to the Swamp Cave
Game Session #2


Game Session Date Friday, July 10th, 2015
Game Session Time 6:30 PM – 11:30 PM (5 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 1,350 xp to each for encounter with the King Bullywug in the swamps of the Kreganwood. +250 xp to Clementine for piecing together clues.

Note: The PCs were awarded 25,000 gp by Lord Magistrate Norus Rone who begrudgingly paid to them by the order of Lord Mayor Litt Orott.

After returning from the ordeals in the Kreganwood, the party, finding themselves burdened with great wealth, set upon the Bazaar to change their goods and do a bit of outfitting. Making a plethora of stops about Halabrand’s Reach, the party donate the Bandit’s larder to the Medicus, as well as a few finer sundries, such as the Redleaf Chew and casks of wine, to Zedeka at the Red Raven. Bom hopes to use this as collateral to maintain his position and sleeping quarters at the inn, and is shocked to see that he has already been replaced. Not one to be outshined, Bom proceeds to perform a set of shows for 5 days, during which time he catches the attention of Aldo’s widow, who approaches him in an attempt to blackmail him. He regales her with a tale of the rogue’s turning over a new leaf, bravery, and tragic death in the defense of Halabrand’s Reach from the bandits. He offers her a tidy sum of money for herself, and her children. Meanwhile, Clementine tends to her father’s health, and Hafstag celebrates in a drunken haze.

After a bit of digging and rumor mongering, the party is able to learn that Rudgar, the recently deceased leader of the Kreganwood Bandits, had only arrived upon Namrin’s Rest within the last year, and had very quickly risen to the head of an already established syndicate. The three decide that the crystal and green light most certainly played a role in the events. Oddly enough, upon inquiring as to the nature of the light at the temple, the party is shocked to learn that all trace of it has vanished. They are even more shocked to see, on the southern horizon, a hazy purple cloud, which Clementine explains could be nothing other than the spores of Alfdrissil, the tree at the heart of the Elderleaf Sanctuary, which are released upon the passing of an Elder.

Neurion, now recovered enough to speak and having learned of the spore clouds, informs Clementine that he “must show her something”… but to do so, they must return to Elderleaf with all haste. He informs her that Alfdrissil is dying, and that the spore cloud may also represent great distress to the tree – rather than just the passing of an elder, and that the death of the tree will result in the eradication of the Elven race. He recounts the tale of the founders of Elderleaf who survived an ancient, magical plague that ravaged the Elven people, but who were saved by the magic of the tree, which was then infused into their descendants; namely, the Elves of Namrin’s Rest. He reveals that he and his fellow hunters were not ranging for game, but were, instead, scouring the island for something with which to cure the tree of what afflicts it. He also gifts his amulet to Clementine, which is actually a small, green crystal shard caked in mud, and explains that it is the “key”, and is capable of absorbing pockets of energy spread across the island, which can then be returned to Alfdrissil to sustain it. He continues, warning that there is a growing faction of dissenters in Elderleaf who believe the story passed down from the Elder’s is but a myth, and that the tree should be allowed to die, so that the Elven people may no longer be bound in faith to it. He further reveals that the other members of his hunting party are among the dissenters, and actually attempted to murder him. After further discussion, Clementine mentions the green light in the swamp cave, and Neurion is vehement that it must be recovered using the key, explaining that it can only be seen when a key is near, and tasks the party with retrieving it while he makes preparations to return to Elderleaf with his daughter and the means by which to save Alfdrissil.

Once again, the three make their way into the Kreganwood and back to the swamp cave. On their way, they are beset by a hunting party of bullywug, led by one of their especially large ilk. Surrounded, Bom shouts a challenge to the largest bullywug, and spurs Hafstag into battle with it. The battle rages without interference, until the creature is slain. Hafstag, having removed its head, flings it at the remaining bullywug, shouting curses and battle cries. The creatures bow their heads in reverence to Hafstag, and offer them safe passage through the swamp.
Arriving once more at the swamp cave, the party make their way to deepest chamber where they had previously seen the light, and are met with a shadowy, masculine, cloaked figure that menacingly instructs them to “Leave…”. After a short banter, a great darkness bursts forth from the figure, obscuring the area. From within it, tentacles lash out to grasp Hafstag, dragging him towards the cloaked figure, where he is met with a visage like unto himself, screaming in rage. Assailing his foe, he finds that each blow he lands rends his own flesh, instead. Clementine launches a bullet from her sling, but sees the figure take on the visage of her father, who screams at her not to harm him, and is herself harmed by the blow. Bom, seeing an opportunity, uses mage hand to guide the key into the light, causing the green emanation to turn blue, then dissipate as it is absorbed into the crystalline shard. After a brief rest, the three make their way back to the city unimpeded.

Making their way to the temple, Clementine rushes to show her father their success, but, instead, finds him in a trance. Summoning the Medicus, the party is shocked to learn that Neurion has, in fact, been entranced since his arrival at the temple earlier in the week. Confused, Clementine focuses her mind upon the key and begins to meditate, calling out to her father. She is met with a vision of Neurion and the shadowy figure from the swamp cave locked in a savage melee with one another. As she awakens, Clementine is resolved to seek the guidance of her grandfather, and is hopeful that he still lives.

The party leave Neurion in the care of the Medicus, and make preparations to speed toward Elderleaf with all haste, hopeful that they may be met with friendly faces upon their arrival…

Wraith of the Kreganwood
Game Session #1


Game Session Date Friday, July 3rd, 2015
Game Session Time 7:30 PM – 2:30 AM (7 Hours)

PC Attendance Bominic “Bom” Brandiweiss, Clementine Windbloom, and Hafstag Bloodmoon.

Experience Earned 2,050 xp each from Bullywug Encounter, 1,750 xp each from Bandit Encounter, and 1,973 xp each for Zombie, Half-Ogre, and Wraith encounter.

After meeting Clementine as she enters the Red Raven Inn, Bom agrees to join her in her search for her father. After attempting to milk information about missing elves and bandit attacks from the locals, the group meets with Magistrate Rone to discuss the missing elf, but are told not to get their hopes up as “many come and go from this city without ever leaving a mark”.

Clementine decides to file a report with the Magistrate, whileBom and Bloodmoon attempt, poorly, to pickpocket an individual out on the streets. After completing her report, the three are met by the commotion of a man with broken manacles fleeing the city guard. The three attempt to stop the individual, but when Bom hears mention of “they’re going to kill my wife and children”, he opts to give chase to the man who single handedly levels the north gate of Halabrand’s Reach before disappearing into the Kreganwood.


The party follows, and is quickly lost in the thick forest, and are beset by a band of Bullywugs which overpower them briefly, before Bom‘s music allows for a narrow escape. As the three take shelter from a passing storm in a small cavern, Clementine finds a broken necklace belonging to her father, as well as a trail of dried blood. They decide to rest for the evening, and set out in the morning to track her father, who Clementine determines set off, hurriedly, in an easterly direction. During the night, a hunting party of Bullywug track the party to the cave, but are quickly scared off by Bom’s grizzly bearesque ghost sounds.

At first light, the three travel east into the swamp lands, where they find the escaping convict from the day before… cleft in twain and half sunk in the bog. After pilfering his body, Bom finds a hastily drawn map with a phrase in Giant “Big House, ”/characters/lady-lira-eteneta" class=“wiki-content-link”>Lira, Dead". The three are again beset by bullywugs, which the three make quick work of.

Continuing onward, the party comes across a cave guarded by two less than savory individuals. After distracting the guards with a stone thrown by Clementine, the three make their way carefully into the cave. Within, they observe multiple bandits squabbling over treasure, and are unnerved by the sound of maniacal laughter and screams.

Proceeding further in, the party discovers a room with four individuals bound in chains – one of which is Clementine’s father. After being discovered and recognized by one of the bandits, Bom bribes them into giving the party the necessary time to escape with the prisoners. The party makes a hasty retreat back to Halabrand’s Reach after using all of their combined guile to outrun a pack of trained wolves.

Upon their return, they rush the injured to the Medicus where everyone is tended. The Magistrate is summoned, and given the information that the party has gathered.

He assigns Ludwig, the Captain of the City Guard, and 5 of his men to accompany the party back to the cave to route the bandits. After having only briefly been reunited with her father, Clementine opts to join the party on their journey back to the cavern.

Upon their arrival, they are greeted by scenes of viscera and gore, with all of the bandits and wolves having been torn to shreds. As they proceed through the cavern, they find themselves wading through a sickly, green fog, drawn ever closer to the maniacal laughter. Within a wide chamber, the party find a half-ogre, hunched before a large, glowing green crystal shard.

Ludwigs men are overcome with fear and take flight. While the party prepares to make haste from the chamber, after convincing Ludwig to remove himself from his fascination with the crystal, they are beset by the shambling cadavers of the bandits.

Bominic uses a vial of alchemist fire to dispatch the zombies, but alerts the half-ogre to their presence. From the crystal seeps a green fog that coalesces into a feminine figure that caresses the half-ogre before assailing the party.

During the melee, Bloodmoon and Clementine, and later Ludwig, focus their assault on the crystal shard, while Bom retreats to the entrance to findLudwig’s men.

The crystal is destroyed, and Ludwig beheads the ogre. Clementine, weakened by the draining power of the feminine wraith, uses her final surge of power to immolate the ghostly figure, banishing it back to oblivion.

As the dust settles, the party find themselves in the chamber, now haunted by a wavering green light that occupies the space where the crystal once resided. They resolve to return to Halabrand’s Reach to make a full report, spend time with friends and family, and seek the aid of the Temple in uncovering the nature of the dark power within the cavern… after helping themselves to the valuables of the now dissolved party of bandits.

(Campaign log written by Aaron)


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